AI Insights · Timothy · July 2025
Top Boxing Games Performance in Romania Q2 2025
Explore the performance trends of the top boxing games on a unified platform in Romania during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the performance of top boxing games in Romania on a unified platform showed varied trends in terms of downloads, revenue, and active users. This analysis is based on data provided by Sensor Tower.
WWE Mayhem from Reliance Games experienced fluctuations in weekly revenue, peaking at around $112 in mid-May. Downloads hovered around 200 per week with minor variations, while active users peaked at 326 in mid-May but saw a decline towards the end of the quarter.
Real Boxing 2 by Vivid Games S.A. showed an increase in revenue, reaching a high of approximately $86 in mid-June. Downloads started strong at 1.5K but dipped to just over 500 before rebounding to 1K by the end of June. Active users followed a similar pattern, decreasing from over 3K to about 1.5K before climbing back to 2.1K.
Kongregate's Burrito Bison: Launcha Libre saw revenue peaks in early May at $119, with downloads spiking to over 400 in the same period before stabilizing. Active users increased steadily to 1.3K in May, showing a consistent user base.
Boxing Star: Boxing Fight Game by THUMBAGE maintained a stable revenue around $50, while downloads and active users saw a gradual decline, with a slight recovery in the latter part of June.
Lastly, Punch Club from tinyBuild LLC had consistent revenue figures, averaging around $40 to $50, but no download data was available for this period.
These insights provide a snapshot of the boxing game market in Romania, highlighting the dynamics within the top-performing apps. For more detailed insights, visit Sensor Tower.